The rest looks fine. Godfall Looks To Create Its Own Genre With Better Loot And Skillful Combat. He sould've been the narrator if you ask me. But so many of the enemies look like generic fantasy monsters. This is most evident in that forest area, where the grass and rocks look like they're made of glass. Going through the initial loading screen and … Marcus Aurelius Member. Some enemies will wind up with a big attack that glows red, but normal enemy attacks are executed instantly and without any warning or heads up at all. This allows you to quickly hack a big bad guy who is losing chunks in the health bar. Ascend in Godfall, a first-of-its-kind, looter-slasher, melee action-RPG. Yeah the fight sucked, but the character looked pretty intimidating. “For us it was all about that satisfaction of how you look in the beginning of Godfall, and how you look at the end. Right now, the armour suits are too.......clean. This trick is appropriately used in the trailers for Godfall to create a sense of excitement and mayhem. Any future DLC and expansions will require much more of an emphasis on the rich world that the developers neglected in the base game. Godfall can be an enjoyable and lovely gear-based action game while it lasts, but the repetition of its missions wears thin before the end of its campaign, and even thinner in the endgame afterward. Call it "hate" if you want, but that is my genuine impression of Godfall. Even on a regular swing, some weapons, like the warhammer, can take over an entire second to resolve. The Lynels in BOTW fought you in large open plains, but they actively chased after you, making them a proper threat. So where does Godfall go from here? This is further compounded by the strange removal of input queueing, which, for example, would allow players to hold the block button and block as soon as the swing finished. I've got a lot of complaints about that gameplay reveal, and I'm sure a lot of other people have some things to say as well. I don't own a PS4, so when I get the PS5, I was planning on getting God Of War. Boring sure, but nothing outlandish. Once that June "Future Of Gaming" presentation was revealed, I knew I was going to be getting a PS5. But already I could name a bunch of loot-based melee-combat games. But players absolutely expect an audio or, at the very least, a visual cue that an attack is incoming. The lighting is really weird, with it always being too shiny, and the color saturation is way too high. Does your monitor have any software for it? A one-stop shop for all things video games. Godfall isn't just a bad launch game - a category littered with ambitious titles and teams working hard to launch on a specific date - no, Godfall is just a bad game on any terms. Looks bad and uncanny. What's important is that the enemies around you provide enough of a challenge that you're forced to use your existing moveset in interesting ways. The downside is that the game overall has been met with mixed and negative reviews. In its current state, the game will be lucky to have players in two months, much less two years. Godfall is staggeringly grindy and redundant. That's a lot of time and attention poured into a game you don't like. He keeps repeating the same damn line about how Godfall is a new genre, the "looter slasher". Godfall feels so generic, and has nothing going for it. Yes, you cannot escape from the original shallowness. It looks amazing though and performs amazing. 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Yet, whether playing on PS5 or PC, the game is extremely prone to outright crashes, with the average being about once every two hours. It looks stunning, all shiny metals, sharp edges, and exploding particle effects. That being, everything looks extremely generic. Finally, we have the presentation in Sony's State of Play, which is what really killed this game for me. I suppose that makes sense, but if no one in charhe is confident in this game, why is Sony still supporting it? I assumed the unresponsiveness of the enemies was because the gameplay was meant to show off combos/moves, so I just assumed they turned down/off enemy aggro. Seems like there are a … Member. What did I even say to offend anyone? Hodey Johns is a writer for Game Rant based out of the Rocky Mountains in North Ogden, Utah. RELATED: The Division 2: 10 Useful Skill Combos. As minimal as this reveal was, it looked interesting. Kinda feel bad for the dev but this game became irrelevant today. One way to make a bad review of Godfall better would be to add in different detailed environments. His other interests include sports, bike riding, and good old-fashioned barbecue. Member. Something with leather and multiple straps, and then with the layers of metal on top of it. Check out the Godfall cinematic intro, The Fall. I mean, how much do they actually expect the game to sell? A Look at Godfall's Inspirations By looking at three of Godfall's sources of influence in literature, it may be possible to see how helped develop the game's world. The good news for fans of the game is that the graphics are absolutely stunning and worthy of the best praise the industry has to offer. We took a closer look at the PC port of the game and tested it with a wide selection of graphics cards from both AMD and NVIDIA, using Full HD, 1440p, and 4K. Really doesn't look that bad at all. Combine the lackluster world and character designs with the outdated graphics, and Godfall just looks so bad, especially compared to everything else we've seen for the PS5. Touting itself to be the best-looking game of the newest generation of consoles, Godfall set an incredibly high bar for itself. Not having either animation cancelling or input queueing makes players think their controller is broken. I'll probably check it out now. The entire system needs to be reimagined. Godfall looks incredible, but that’s where the praise ends for this extremely average action RPG. There is a reason they showed a huge presentation at the PS4 SoP. For a game that already makes the mistakes of other looters, it really cannot afford to have technical problems. Now, before I get into the artstyle and set-pieces, I'm gonna talk about why the graphics themselves are a problem. I mean, compare the depth of the graphics in Godfall, to The Last Of Us 2, or Spiderman PS4. I'm going to wait to an opinion on the game til it gets closer to actual launch day and we see like a full mission played with no cuts and a near final build. Godfall looks more like a late PS3/early PS4 game, not a PS5 launch title. Plus the devs are actually listening to issues and fixing and adding things soon. Keith, I've played video games before, I think I know how to dodge, thank you. Nov 24, 2020 #5 ... Godfall is a Ps5 game and looks like oversaturated ass . So, when Godfall was first announced back in 2019, it looked interesting, though at that point I was planning to get an Xbox. Is it like diablo with swords or is it once you've done all the levels are you done with the game? Godfall has lofty ambitions. It's a perfect example of a typical tech launch game. I mean, that is why gaming subreddits exist, right? I’d almost say it’s God of War combat meets the loot of Destiny... the weapons and armor all look cool too. The boss only ever attacked in a small area, as if he isn't even trying to hit the player. Godfall looks insanely outdated, worse than Halo Infinite. ... Bad games that are a waste of your time instead of your money like Godfall . I just can’t help but think that it’s a bit generic. The worst way to destroy the game would be to put the planned content behind a paywall, which, at the moment, is what the developers have planned on doing. While Godfall shares a number of aspects with Destiny titles, most of those are superficial. Yeah, that is the biggest issue. Godfall is a “looter slasher” which is not a thing, but they really want it to be a thing. Theres like only 3 maps and the grind isnt too enjoyable. First off, the base moveset doesn't seem all too impressive. But it wasn't just Keith's persona that bored me, but also the lines he was saying. Sony has a severe lack of online games and playing single player stuff is only useful when friends are not on. But the music wasn't the only bad thing. Now that I've gotten the graphical issues out of the way, here's the issues with the art-style and set design. I had no idea what Godfall was before like last week it looks cool might cop. Take your first look at in-development PC gameplay of Godfall and the world of Aperion—a world on the precipice of ruin. While having a lead director narrate a trailer for their own game might sound good, since it means their passionate and familiar with the game......this just didn't work out. Or how about when Keith starts talking about parries and other basic functions literally anyone knows about? ... Godfall might look next-gen, but under the graphical gloss, it's a hollow experience Players who finish the game will undoubtedly be disappointed that almost none of this lore made it into the final game. That boss battle we saw literally stood around most of the fight. The player is either murdering continually respawning foes or doing exhausting extra goals that normally includes a “puzzle” to open a chest or some likeness thereof. This guy's name is Richard Heyne, the technical producer of Godfall. I am not interested in this game at all and have not been from the beginning, but it's early to tell weather it'll be good or not. Having only two NPCs of any significance, Godfall players certainly expected a lot of personality and life from both of them. Not to mention, but the characters actually talk, which they don't do in the actual gameplay from what we've seen. Presentation: My last complaint isn't necessarily about Godfall itself, but the way this game is presented to us. Godfall is a game that does its level best not to get on your bad side. This is one of a few games that looks like it could be either really good or really bad...hoping for the former. After fulfilling that commitment, all other additions must be provided for free. The trailers, the voice-over narration, this kind of stuff. The areas are really vibrant, the texture work is crisp and the animations are smooth. But it’s not all bad. It felt like a teaser trailer for a game that already got a teaser......and a bad one at that. The game looks awful but that trailer wasn't Kanye music....you lost me there. They don't initiate fights, they don't fight bad, and they just stand there, with barely even an idle animation. NEXT: Diablo: 10 Things Fans Didn't Know About The Archangels. The problem is not that the game looks bad, it actually looks incredible, but it all looks the same. The godly looter-slasher, Godfall has finally released for the PS5 and the reviews are... underwhelming. Godfall is an action-RPG created by Counterplay Games and published by Gearbox that was just released on Microsoft and the new PS5 console this November 12th. Oh, here's a jungle area, here's a castle filled with gold, here's a tower.......like, these ideas in themselves aren't bad, but nothing interesting is done with them. Godfall technically looks good. It just isn't comfortable too look at. Some enemies look just like the main heroes, there is almost no attempt to add any creativity in any of these designs. Kanye music is fantastic and that isn't it. the simple fact that it's 3 player co op means it's a must buy Tbh. Counterplay Games’ PlayStation 5 launch game aims to offer visual spectacle, tight melee combat, and a satisfying loot grind. There’s no denying the beauty of Godfall’s world. Before the gameplay reveal for Godfall, we never saw any substantial amounts of gameplay. Having a simple moveset isn't always bad, many games use a simple moveset. Oct 4, 2020 #46 L. LurkerLito 2[H]4U. There is an example to look to; Warframe launched as a linear game but has since opened up, much to the delight of its fanbase. Players who want to knock out every trophy on Godfall's list understand that a fetch quest or two might be included, but to have the main story dependent on replaying missions to collect the sigils is a slap to the face. I tried to look past it, but the trailer was so bad. And the arena is so big you could just run around doing nothing. Once the gameplay reveal came out, it showed us a proper look at the gameplay, and it just wasn't good. Represent. Every little attack sends the main character flying backward. EDIT: Did I really get downvoted for this? Players will be dealing with this constantly in Godfall. Yeah I had zero interest before that state of play. Sadly, this is not the case, as using a move locks the player in for the entirety of the animation. It might not seem so bad to lose a few seconds, but that's more than enough time for the enemies to get plenty of cheapshots in. And even when he did attack, they barely had any effect. Nov 24, 2020 #20 Thabass said: "Wahhh no one shares my opinion. By focusing in over the shoulder while fighting, the field of view cuts out enemies that are attacking the Valorant Knight, forcing players to unnecessarily retreat and reposition to compensate. And the enemies in this game range from good, to out-right stupid. Similar to Marvel's The Avengers. A medieval fantasy game with magical weapons and gods is presented using rap music? RELATED: 10 PS5 & Xbox Series X Games You Didn't Realize Had A Next-Gen Patch. And when they do attack, you have so much time to get out of the way, that there's no point in using the parry or dodge abilities. Then, that "Future Of Gaming" presentation came out, and they presented Godfall with some freaking Kanye West. Basically use every type of weapon/skill/magic etc for a little bit. Period. The world around you doesn't look that impressive, and all the environments follow such basic tropes. A wolf with two tales, some snake person that isn't animated properly. Looters like Destiny 2 and Diablo 3 are no strangers to disastrous launch reviews and yet managed to turn themselves into juggernauts in the looter genre. Nov 17, 2020 507 1,426 415. One might wonder why a game that looks so good graphically is not getting top marks in the areas of environment and atmosphere. Most gamers will begrudgingly accept a railroaded campaign experience but when the same design makes its way into the endgame and multiplayer portions of the game, that's where people draw the line. The lighting is really weird, with it always being too shiny, and the color saturation is way too high. Even though Godfall launched for both PC and PS5, PC players definitely had far more issues hopping on this beautifully crafted RPG early. If Godfall isn’t currently the best looking game on the market, it’s certainly close. But the enemies in Godfall are all freaking brain-dead. Fans of the looter genre understand that attacks can come from anywhere and at any time, so Godfall players won't be terribly surprised that opponent attacks are executed quickly and require fast reflexes. Same for all of the game's other environments. I'll wait till I see more before totally writing it off, I just hope it has a good endgame grind because to be honest I still don't know what the whole point of it is. Even blacksmiths have been so motivated by the lore behind the weapons that they've gone and recreated some of them in real life. I guess it's very game depending with my monitor being only HDR400 My Computer Cliff S. Posts : 25,609. Anyway, one of the first games I planned to get with the PS5 was Godfall. Godfall review: a beautiful but hollow action RPG ... and offered few ooh-that-one-looks-awesome skills that had me chomping to try them out. As a graduate of Theology from Liberty University, he puts his experience with religion, philosophy, and debate into his work. The multiplayer mode is already struggling with frequent crashes, but those issues can be fixed with some hard work and a few patches. But the game is only a few months from release, how much could change? The overly shiny, heavy metal armour with an animal-themed mask is something I've seen time and time again. I think it will be a Metacritic 65% game, which is alright. Sadly, they are hollow characters whose sole responsibility is to inform players that they need to fetch items in order to progress. Let's take a look at some of the reviews posted so far. Anyone saying it’s as bad as Anthem has not played Godfall. RELATED: 10 Most Overpowered Builds In Borderlands 3 That Will Appease Any Vault Hunter. Not all of the enemies are bad, like the boss battle we saw. Nioh 1 and Nioh 2, Monster Hunter World, hell even that new Avengers game counts in my book. True, we've never seen a complete section of gameplay. The Reddit home for PlayStation 5. Oct 27, 2017 707. I mean, I just had the time, and felt like talking about this one game. At the end of the day, Godfall is a game with a dull story, boring world, uninteresting loot, and simplistic combat, but it looks pretty and feels nice to play. It seems like the absolute perfect formula for success. Press J to jump to the feed. The biggest criticism against Godfall is that it's basically a ripoff of the Destiny games, where you play as a similarly all-powerful being meant to save the world through destroying bad guys. This is most evident in that forest area, where the grass and rocks look like they're made of glass. Bear Cub in Sky. The trailer kept cutting after a second or two, and we never got to see any real gameplay. But here's why I personally hated the gameplay reveal, and have decided I won't be getting Godfall. Godfall for the PS5 and PC features a high fantasy setting where the world is split into various realms. Even after that trailer with the shitty music, I still thought this game had the potential to be good. Or how about freaking Diablo, which the developers themselves mention was a major inspiration! Godfall is one of the launch titles for Sony's PlayStation 5 to show off the new platform's raytracing capabilities. To do so entails listening to the players, informing the community, using other games as a model for success, and putting in the effort to make those changes. Directors who make action movies understand that bringing the camera in tight enhances the effect of the action on-screen. Worse, the entire knockdown animation has to complete, often resulting in further attacks that also stagger and further delay any effort to recover from these blows. So even though things might look bad now, if history is to be understood, nothing is stopping this game from becoming one of the best. I feel like all we have seen so far is early builds and just basic combat. Dead Cells, Hollow Knight, Ori and the Will of the Wisps, these are all combat oriented games with simple movesets. I think it's one of those games that doesn't look fun to play, but would be a good game to play co-op with friends. The problem is not that the game looks bad, it actually looks incredible, but it all looks the same. Those who purchased the Ascended Edition of Godfall have already been promised a free expansion. It looks like a less interesting God of War. They all stand around, waiting to die. And the character and enemy design isn't much better. In the defense of Godfall, combat looks and feels pretty good. Jun 22, 2010 3,059 2,990 1,010. Gameplay: Obviously gameplay is the most important thing, so I'm gonna start with that. It shows a lack of confidence in the player’s desire for a challenge. Say what you will about Avengers or Anthem, but at least these games had a personality to them. But that's not the biggest issue. Fixing this decision must be a priority if the game is to have any longevity and evolve into a viable franchise. Keith sounded really bored the entire presentation, like he didn't want to be their. Most of the loot comes with secondary stats, or buffs effects like Bleed, which do damage over time, but Godfall is really bad at showing you what these effects look like in game. Godfall absolutely is a hack and slash game but it’s fun and I Combat is good. Press question mark to learn the rest of the keyboard shortcuts. Consider joining r/PlayStation for a "lighter" more community focused subreddit. And the models and environment design looks pretty outdated as well. Sadly, that’s not the case. Godfall looks insanely outdated, worse than Halo Infinite. Covering the hottest movie and TV topics that fans want. So Anthem does not look too bad, I actually prefer HDR over SDR in Anthem. Reactions: alucard0712_rus, LucidFlux, DigitalScrap and 4 others. Because they didn't want it negatively affecting the PS5 event, but it was way too long, boring and the gameplay itself looks awful in my opinion. I get that these armour suits are based off of the Shardplates in Sanderson's books, but I would've liked to see some grittier, more realistic armour. We only ever saw a few seconds of one attack before the camera would cut into another attack, and repeat. Not only was the gameplay boring, and the presentation too long for it's own good, but the narration made me want to freaking die.... Keith Lee is the creative director behind this game, and he's also the guy who narrated the gameplay reveal. Second........what the hell? That would be fine so long as players had the ability to react when an enemy attacks, disappears, or moves before the completion of the swing. How bad is Godfall? Reactions: Derangel. Your character's attacks seem to have very little weight to them, and the impacts feel so weak. Your hub for everything related to PS5 including news, games and discussion. New comments cannot be posted and votes cannot be cast. Win10 Pro, Win10 Pro N, Win10 Home, Windows 8.1 Pro, Ubuntu New 11 May 2019 #9. Joined Dec 5, 2007 Messages 2,301. The developers obviously loved gold-encrusted everything, but the effect gets old well before the end of the game. The lore of Godfall is incredibly dense, inspiring more than one YouTube series that explains all the moving parts. The go-to source for comic book and superhero movie fans. The funny thing is, Godfall actually does showcase exactly what the new consoles should be about. The forest feels like any generic forest, no interesting scenery or memorable locations. The only thing it had going for it was being the first announced Ps5 exclusive game and one of the first glimpses at next gen. Now it just looks extremely unremarkable compared to every other exclusive Sony showed today. Now, the 2019 reveal trailer for Godfall was really cool in my opinion. Which is weird, because in this video the developer they had sounded way more hyped about this game. It just looks really cheap. First off, does anyone even like Kanye West anymore? Finally, the State Of Play happened a week ago, and they showed full gameplay of Godfall.........and holy shit, it absolutely sucks! He's had a passion for video games and literature since he was a child growing up along the beach in San Diego, California. My main issue is how unreactive the enemies look. like this. This guy does nothing........ Art Design: Godfall is set in a high fantasy world based on Brandon Sanderson's Stormlight Archive Books, which means the developers should've had the potential for massively creative worlds and enemy designs, right? Well, somehow these guys found a way to make Raid Shadow Legends look like God Of War compared to this, because Godfall is the most generic fantasy game to ever exist. It's not bad, it's just repetitive. Taking damage from virtually unavoidable attacks is something that dedicated fans will deal with, but having every attack stagger the Valorant Knight is something that all but the most hardcore gamers will tolerate. All in all, this game was just a combination of so many problems that created what appears to be the most soulless game I've ever seen. Our main heroes are in some destroyed castle, with a giant unknown threat looming over them. The trick does not work well with actual gameplay. The main characters and their armour look fine, but I feel like they play off of some generic fantasy tropes. Even when it doesn't crash, during intense action scenes, the game will freeze up for several frames that can stretch to seconds at a time. It's not a bad game for a quick playthrough, but it's not something that is going to keep your attention for very long, … Godfall really does look great, with vibrant environments and incredible character, world, and equipment designs. Godfall - Primal Update Thank you to all the fans of Godfall for your continued support since release! Godfall looked interesting at first, but after that reveal.......I mean, who's paying $60 for Godfall when God Of War is $20? Godfall looks stunning in every way imaginable, and the combat is fast and violent.
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